Ok, so this is the go. Ive returned to the site after getting closer to finishing my games. Although not all of them.
Solista has been put on hold, It was really only a little experimental thing anyway. Solista as seen in my head has an awesome future If I can pull it off. I mean who doesn't want to play an epic RPG with tekken style combat? I will leave it as a future project that I will take seriously next time . I totally scrapped it because it wasn't following my vision and I didn't like that.
Ive noticed how great It is when you reach a certain point in your game. Almost like a solid base to start with. Sugoi has this and is turning out great. Now all I need is motivation and time to add in content and get some icons done. Its amazing how much content a game like this needs before it can be released properly. Each jutsu Is a dang essay to code when It comes to thinking it through, coding it from scratch, tinkering with it until its right, Adding all your games dobits to it and iconning the effects. When your after hundreds for some sick variety and content Its alot of work.
I did set myself late july to get this done, but really didn't think it through. The way I'm going right now it wont be done for months after that. 2 days a week I have time to code something and even then its only a few hours. Slow and steady wins the race!
Sugoi will get done before years end.
Something to re-release is Paintball party which needs a few bug fixes after a great rehaul. Deciding whether or not to purchase some cheap hosting for a few weeks just to see how it goes. Its definatly not a long term game for people to play, I never meant for it to be anything more than a few hours of fun. I made a mistake releasing it last time because it just wasn't polished enough for someone to take seriously. Its been a pretty cool little project for me though.
Anyway that's about it. You can expect to play Sugoi by years end and paint-ball party very soon.