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Forum » BYOND Games - I Like Pie Productions. » Games in the making. » Naruto - Sugoi Suggestion thread
Naruto - Sugoi Suggestion thread
SliceDate: Sunday, 2010-08-22, 10:01 AM | Message # 1
Master of the Pies
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Please post any suggestions you have for Naruto Sugoi!


Yeah, I actually made this Sig.
 
ArtemisDate: Sunday, 2010-08-22, 5:44 PM | Message # 2
Apple Pie
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Need Ninjas imho

A hero is not one who never falls, but one who gets up, again and again, NEVER losing sight of one's dream!
 
SliceDate: Monday, 2010-08-23, 12:09 PM | Message # 3
Master of the Pies
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AI?


Yeah, I actually made this Sig.
 
ArtemisDate: Monday, 2010-08-23, 12:44 PM | Message # 4
Apple Pie
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I was being facetious, naturally a Naruto game will have Ninjas

A hero is not one who never falls, but one who gets up, again and again, NEVER losing sight of one's dream!
 
SliceDate: Monday, 2010-08-23, 2:26 PM | Message # 5
Master of the Pies
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xD, *doah?*


Yeah, I actually made this Sig.
 
FaithyDate: Wednesday, 2010-08-25, 2:30 PM | Message # 6
Pie
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My suggestion: DON'T SCRAP IT!
Maybe you're right, maybe it IS a good learning experience.. but see, that's what you can do - continue using it to learn. Continue developing it. Maybe you won't finish it, but you could still get it a lot farther than it is now. D:


Credit to Kawaii for the awesome siggy. xD It suits me so well..

No Pizza for the Fat Girl! >=O
~My catchphrase recently.
 
ArtemisDate: Wednesday, 2010-08-25, 4:36 PM | Message # 7
Apple Pie
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Aye, use it for experience, maybe shelve it for a few, but continue working on it when you've learned more and can better it.

A hero is not one who never falls, but one who gets up, again and again, NEVER losing sight of one's dream!
 
SliceDate: Thursday, 2010-08-26, 2:15 PM | Message # 8
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I guess.. Ive just lost interest at the moment.. I'll come back to it though.


Yeah, I actually made this Sig.
 
ArtemisDate: Friday, 2010-08-27, 1:00 AM | Message # 9
Apple Pie
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Then here's a slight note. Coding != Riding a bike. Coding is more like your body. If you don't keep it in shape, it will weaken. You need to continuously code (especially as you're starting) so you don't forget how to code and wind up having to re-learn everything.

A hero is not one who never falls, but one who gets up, again and again, NEVER losing sight of one's dream!
 
SliceDate: Friday, 2010-08-27, 3:25 PM | Message # 10
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Heheh yeah... I liked how you used ! :P


Yeah, I actually made this Sig.
 
YurokeiDate: Saturday, 2010-09-25, 6:16 PM | Message # 11
Blueberry Pie
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I highly suggest [At least for the first release of the game] that you make up your own clans. Make them sound legit in their names and everything, but it'll give you the most felixibility and freedom, while setting you apart from other Naruto fan games. Once your game grows in popularity, then I suppose you can implement some of the more classic ones.
 
SliceDate: Sunday, 2010-09-26, 8:46 AM | Message # 12
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Yeah, There were lots of unique things I had done and was doing to it.


Yeah, I actually made this Sig.
 
YurokeiDate: Sunday, 2010-09-26, 9:07 AM | Message # 13
Blueberry Pie
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I suggest a clan that invloves two people. A symbiotic clan, remoniscant of those SO5 Guys.
 
YurokeiDate: Saturday, 2010-10-02, 10:52 PM | Message # 14
Blueberry Pie
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So I'm bored, and am going to use this as my own personal notepad for that two person clan ideas.

Login, become a [For the sake of right now, we'll call them Twopersoner] Twopersoner.

You start out being able to go down one of two paths in a skill tree. One that involves joining with an opponent and dealing damage [Target towards people who enjoy PvP but don't necessarily like to work with others], and one joining with another person of the same class and similar skills in order to take down an opponent joined [A party person would love this, targeted towards people who like to work in teams (duh)].

Choosing the Solo path will yield benefits such as:
-Situationally faster/easier gameplay; Leveling, PvPing, Training, Ect...
-Reasonably newbie friendly, providing a smooth transition into the game...
-An easy solution to having no friends...

Just to suffix the first benefit, most of the time, not all of the time, this route will be easier for players because they don't have to wait or rely on a partner to play, making things like fighting, doing quests, anything essentially easier or quicker to do. This of course is depending on mental competance. Also, they are not splitting experience with a partner.

Choosing the Solo path will yield hinderances such as:
-Lower damage output in the long run.
-Depending on how party oriented Solista becomes, this route offers little benefit of having them in a party, when they do combine with enemies to take them down, they become targets themselves, making them neusances most of the time.
Suffixing the hinderances; They will do lower damage in the end because they will be doing reasonably less work than if they relied on and worked in unison with a partener. Also, these guys are really all about themselves... They're that kind of class that really only has buffs that help them more than their party, 1 if any communal buffs, and when in the heat of a battle, or in a party grind session, 75% of the time they will have to connect with monsters to deal sufficient damage, and while they inhabit the body of said monster, they will recieve just as much damage from your team mate's attacks as the monster does (Mayb half or something actually).
 
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